Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kb6Wf-yFaS2-M7t27-iyGzb-kuQFE | 12/18/9 | 67.4 | 0.83 | 2026-06-13 10:35:01 · 34m 52s | |
| CSGO-6OimT-UG3Fp-Uvixv-pt7zx-5VhiK | 6/15/8 | 61.4 | 0.63 | 2026-06-10 16:05:42 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.