Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.1%Peak single-match outcome anomaly 32.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.38° with a tight 4.98° spread across 85 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 11 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5SBxQ-FUuDa-dO9pE-7EANB-n9ROG | 9/14/2 | 55.9 | 0.74 | 2026-06-28 11:35:52 · 23m 44s | |
| CSGO-X6AWC-yFoSP-BuQoa-anJUW-oaM2G | 18/17/4 | 74.8 | 1.05 | 2026-06-28 10:52:31 · 38m 57s | |
| CSGO-GiGuU-NDDS3-B8Xi5-3nhty-CNnQD | 23/19/8 | 106.3 | 1.45 | 2026-06-26 21:30:05 · 36m 51s | |
| CSGO-RNPY8-EEJXC-HJ86d-MjbKc-FZieC | 15/17/7 | 76.7 | 1.05 | 2026-06-26 20:52:08 · 34m 58s | |
| CSGO-FQHdv-GTmLJ-GLNer-CXHA7-2LJjC | 21/17/4 | 88.7 | 1.33 | 2026-06-26 19:13:51 · 37m 50s | |
| CSGO-xDHU2-A28DH-TJtGw-cLnBn-xiHeB | 21/14/6 | 114.0 | 1.62 | 2026-06-26 18:28:31 · 36m 23s | |
| CSGO-J6cOf-zZBbY-66ia8-H93Yr-aNLsE | 9/15/3 | 73.6 | 0.73 | 2026-06-26 17:57:22 · 28m 5s | |
| CSGO-QOWyj-O8BOC-Ax3Ej-rnKtT-QmztJ | 14/10/3 | 68.6 | 1.18 | 2026-06-26 17:20:19 · 33m 35s | |
| CSGO-KGRT2-OHkkS-Pyxty-YnzDp-d34uC | 31/13/3 | 126.0 | 1.91 | 2026-06-21 19:31:30 · 37m 36s | |
| CSGO-OnWJp-9Ts5k-purYx-raSin-DXykG | 3/14/1 | 35.8 | 0.10 | 2026-06-19 19:45:12 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.