Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kuhyw-nrVVk-wfr4M-HARxa-rjNYE | 12/5/4 | 68.7 | 1.45 | 2026-06-24 20:35:02 · 24m 12s | |
| CSGO-D59tO-nrKLP-ohQKE-xjoMK-xST8N | 17/18/4 | 76.1 | 1.14 | 2026-06-24 19:50:05 · 38m 13s | |
| CSGO-kOPTE-aiJyZ-EiZ73-vyujA-vdueM | 8/13/3 | 43.7 | 0.64 | 2026-06-23 20:50:31 · 27m 26s | |
| CSGO-AYfti-BG4Jd-oYY7T-e8Npw-5N9SA | 15/14/6 | 73.1 | 1.14 | 2026-06-23 20:15:01 · 30m 31s | |
| CSGO-qUxS6-pb6N5-FuqUW-KzVvZ-VaDND | 10/17/1 | 56.6 | 0.59 | 2026-06-22 20:59:45 · 32m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.