Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mTioz-yHUbQ-oBOfq-w5oLw-cW9LK | 17/20/7 | 74.8 | 1.11 | 2026-07-05 15:05:11 · 32m 34s | |
| CSGO-bQbRu-S9rCp-jGrDZ-NXWTT-A7QBD | 20/12/5 | 95.3 | 1.41 | 2026-07-05 14:29:30 · 30m 5s | |
| CSGO-KxurN-oG5zo-bMxBe-MPKPG-5xOhG | 10/11/2 | 70.8 | 1.07 | 2026-07-04 23:34:13 · 17m 33s | |
| CSGO-ikNSa-NE8DF-RyU8r-Qf5re-ftLMB | 9/9/0 | 109.8 | 1.21 | 2026-07-04 23:25:04 · 7m 17s | |
| CSGO-h9jSY-en3yR-d2Ch6-jr4H2-vLJjC | 4/15/2 | 32.7 | 0.26 | 2026-06-15 21:54:58 · 22m 47s | |
| CSGO-qqtuD-VVfeS-GSK6i-Vx8Dr-yfUGQ | 10/17/5 | 57.3 | 0.74 | 2026-06-15 21:14:38 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.