Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2MO2-4O7FP-M8ow3-9ZYzZ-NGXbD | 10/13/7 | 68.6 | 1.02 | 2026-07-07 22:45:51 · 28m 42s | |
| CSGO-Rfe4C-fpsMx-zhSeN-Mz638-MfNHA | 6/14/5 | 57.7 | 0.54 | 2026-06-29 20:44:21 · 36m 32s | |
| CSGO-sLokj-vannE-BwxOv-o6qLe-muW5F | 10/15/4 | 44.4 | 0.82 | 2026-06-26 22:20:13 · 42m 45s | |
| CSGO-b3hAk-GwbnC-NCcyQ-9tBNL-zwJoD | 12/11/4 | 67.6 | 1.03 | 2026-06-26 20:39:04 · 31m 38s | |
| CSGO-yNPAr-nU6zp-NVr72-9XVFB-nKurD | 11/18/3 | 44.6 | 0.63 | 2026-06-26 19:58:20 · 35m 1s | |
| CSGO-RZHmH-sSbCR-ivtQV-UGAv2-xVJvM | 8/13/9 | 72.9 | 0.79 | 2026-06-26 17:04:03 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.