Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RJtCX-XOnK3-boytA-Kndut-jWX9G | 14/16/5 | 65.2 | 1.02 | 2026-06-27 20:32:42 · 34m 11s | |
| CSGO-PsifU-XTOzs-zPrbp-kbqS7-69frM | 14/14/8 | 83.6 | 1.24 | 2026-06-20 20:37:38 · 37m 56s | |
| CSGO-KsBA2-rMy6P-ut7sR-H2CTA-ryjjD | 10/14/7 | 63.9 | 0.94 | 2026-06-19 21:28:36 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.