Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kNhS4-xsKpy-6KjRC-9hk5T-XQaYO | 11/16/4 | 72.6 | 0.82 | 2026-07-04 21:36:28 · 39m 9s | |
| CSGO-Wd8cE-9EqJk-MftaX-kuXN5-zpe8E | 6/15/5 | 56.5 | 0.49 | 2026-07-04 20:24:06 · 29m 2s | |
| CSGO-fTdDo-CzsFB-YZ6QR-aberR-mG64E | 19/7/4 | 122.5 | 1.96 | 2026-07-04 19:54:52 · 24m 43s | |
| CSGO-pwUYE-5jMJ6-QGAFp-XcrqO-AwAQL | 17/16/7 | 88.3 | 1.18 | 2026-07-04 19:08:24 · 42m 14s | |
| CSGO-PUdaq-s969D-EXvZN-skvUD-4cEZG | 19/19/8 | 79.6 | 1.04 | 2026-07-04 17:28:46 · 54m 29s | |
| CSGO-vMQXF-jjjEp-98TmE-w3puW-Bv5VH | 11/12/3 | 60.0 | 0.97 | 2026-06-25 18:53:32 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.