Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKxVo-6fNOR-qyFxD-Sahee-hOGSQ | 18/13/6 | 128.3 | 1.73 | 2026-07-06 20:16:20 · 24m 42s | |
| CSGO-spEa3-e5nNU-exjw4-2EFj5-tKkXM | 19/15/6 | 101.3 | 1.37 | 2026-07-03 19:31:30 · 40m 23s | |
| CSGO-C9FTF-UDzBt-NjmZL-2UcWs-UXOYE | 25/13/6 | 99.6 | 1.68 | 2026-07-02 20:04:33 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.