Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JGRFW-8cqYx-PkFxC-H85Ln-QtjPK | 27/11/4 | 117.5 | 1.78 | 2026-07-03 18:36:39 · 35m 42s | |
| CSGO-qoQfx-po2MB-BrAbG-KAWbw-V27vO | 13/18/3 | 61.8 | 0.77 | 2026-06-23 19:01:29 · 37m 48s | |
| CSGO-FLDFZ-7zmcc-pxaXV-QndEM-6bZYO | 10/20/4 | 51.4 | 0.58 | 2026-06-23 18:08:53 · 46m 20s | |
| CSGO-O3oyJ-XRF9J-79AAV-pM3WL-CnF8D | 8/11/3 | 52.8 | 0.83 | 2026-06-23 17:19:04 · 26m 56s | |
| CSGO-Ke28q-P5qf7-GZkUK-VSUC4-8LhWA | 6/14/1 | 44.2 | 0.40 | 2026-06-23 16:52:08 · 22m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.