Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e5eVR-Gyhav-iCm4X-vVNGD-vycuB | 6/13/3 | 53.7 | 0.52 | 2026-07-02 06:44:09 · 19m 9s | |
| CSGO-URmHz-SCEoH-E8Czh-hj3A8-hpWTB | 13/17/9 | 59.7 | 0.84 | 2026-07-02 05:35:34 · 39m 18s | |
| CSGO-cZSSJ-TCPAT-6E8RR-5E5et-QsXfE | 12/6/3 | 91.1 | 1.48 | 2026-07-02 05:15:39 · 10m 12s | |
| CSGO-nB9A7-u8WFa-3UMT6-bZtah-ViZtH | de_poseidon |
4/13/5 | 43.7 | 0.39 | 2026-07-02 04:43:04 · 14m 7s |
| CSGO-i7ckb-Dz8Ey-5prmf-z7RNQ-nRyQN | 9/17/6 | 60.1 | 0.65 | 2026-06-09 23:41:59 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.