Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B3hns-HWokN-VnOib-p4Q7a-tuNkO | 14/16/2 | 65.5 | 0.93 | 2026-07-02 19:09:11 · 35m 21s | |
| CSGO-GNPmm-MSmna-bFXpX-pBQ5Q-QJOMB | 12/13/9 | 78.2 | 1.08 | 2026-07-01 18:48:13 · 32m 8s | |
| CSGO-w9BYu-UzT43-HbJsU-iYxMt-YDERE | 12/15/7 | 69.7 | 0.85 | 2026-06-27 20:02:47 · 37m 16s | |
| CSGO-Fc28t-u9NTM-9qPKS-VsDV5-ABnkP | 14/17/8 | 72.3 | 1.03 | 2026-06-27 19:22:15 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.