Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-35HqO-pHRUJ-UbK2R-QRzWD-sKurD | 6/14/4 | 51.9 | 0.45 | 2026-07-04 21:51:13 · 25m 13s | |
| CSGO-npbVB-i9wba-p6pp8-jWbRf-YjEuA | 9/14/2 | 45.1 | 0.73 | 2026-07-04 21:14:26 · 33m 59s | |
| CSGO-WLezA-b7s89-yD55M-YVd9L-hbRuK | 10/16/5 | 59.0 | 0.81 | 2026-07-04 20:30:48 · 40m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.