Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uUqve-HEEG3-Bsu63-p4f9n-u4XbD | 19/16/3 | 66.6 | 1.19 | 2026-07-04 03:16:21 · 35m 2s | |
| CSGO-PUPfc-pT8eO-io6EY-EdmPk-at3NF | 15/9/2 | 81.9 | 1.28 | 2026-07-03 13:41:53 · 31m 39s | |
| CSGO-Xb5KA-js28c-cfkOT-3XmeG-dJxsP | 23/14/5 | 106.7 | 1.57 | 2026-06-17 18:48:53 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.