Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XdxX6-BFUSM-jwhax-6jdtL-tbqhH | 17/17/1 | 60.7 | 0.98 | 2026-07-05 19:20:56 · 32m 24s | |
| CSGO-OyNaK-ma57T-quj9a-H8LTs-nNjeC | 13/20/5 | 67.2 | 0.76 | 2026-07-03 13:39:48 · 39m 5s | |
| CSGO-POe6q-UOD8X-CNRCC-SLMhz-9VatH | 19/16/4 | 89.6 | 1.22 | 2026-07-01 21:37:19 · 39m 54s | |
| CSGO-Kj8DM-kDA4k-yOok6-ucBXN-6Rn2H | 11/10/5 | 70.7 | 1.08 | 2026-06-28 18:23:00 · 27m 50s | |
| CSGO-KJ3rR-DydFo-Kz9Xz-F2eGw-KCBcO | 10/8/2 | 67.1 | 1.23 | 2026-06-28 15:09:53 · 20m 46s | |
| CSGO-RHpCM-mpStW-HWysm-87o77-DUGnK | 23/15/6 | 102.6 | 1.50 | 2026-06-27 14:39:30 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.