Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JViae-x7GTr-eDNZx-MYzOT-eR9jE | 21/14/6 | 121.3 | 1.49 | 2026-07-06 13:40:45 · 34m 2s | |
| CSGO-EazLt-DbvAf-XqZXR-ets8n-nXWDJ | 27/15/3 | 98.7 | 1.63 | 2026-06-27 02:06:29 · 36m 22s | |
| CSGO-RPOjn-7oqUH-aMaRD-FmuAd-zi8LK | 13/20/11 | 52.5 | 0.82 | 2026-06-27 01:16:14 · 45m 55s | |
| CSGO-xnaY2-yfykC-dBmOn-RyRZp-LsXfE | 13/18/4 | 66.0 | 0.91 | 2026-06-26 23:40:28 · 40m 7s | |
| CSGO-SvYXV-TUpRC-opzoi-Xx6j3-6ePNN | 11/16/8 | 61.8 | 0.93 | 2026-06-26 22:36:13 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.