Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iwv9h-KVBR2-af55M-B2YpR-vmdBN | 11/19/6 | 53.8 | 0.69 | 2026-06-28 20:32:03 · 37m 44s | |
| CSGO-6h2aZ-7OQ4h-JpKNd-o8Kev-sXCAA | 10/16/7 | 57.0 | 0.84 | 2026-06-28 19:45:09 · 36m 4s | |
| CSGO-Y86uL-id6fm-roPuZ-veALi-6i8LK | 7/13/4 | 42.9 | 0.66 | 2026-06-26 12:54:21 · 27m 42s | |
| CSGO-4VuTr-EVBWZ-6jxOF-D5H6m-6XLoD | 17/17/6 | 99.0 | 1.13 | 2026-06-26 12:07:20 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.