Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7fJB4-Hjd5e-mtkSJ-p8fdA-JoBhP | 11/16/3 | 57.3 | 0.88 | 2026-07-02 20:48:00 · 28m 12s | |
| CSGO-hhjzq-J45py-vWSMh-mEvB5-PquaL | 25/11/2 | 94.1 | 1.71 | 2026-07-01 12:05:45 · 30m 36s | |
| CSGO-b2BRn-wCfSC-Vto6H-k7PK4-KBdqA | 14/18/2 | 69.1 | 0.83 | 2026-06-26 21:42:36 · 34m 4s | |
| CSGO-NNLau-X9vBF-hV6Xy-75WaD-7JxbE | 17/10/3 | 75.0 | 1.28 | 2026-06-21 19:54:50 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.