Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hftpd-B47GK-CHkvd-xnJu6-dLaxJ | 4/20/7 | 28.3 | 0.22 | 2026-06-27 12:17:01 · 32m 5s | |
| CSGO-zsQ2y-3ypG2-RGRN3-RPBSs-NOH8D | 17/15/2 | 79.8 | 1.19 | 2026-06-25 18:44:47 · 26m 29s | |
| CSGO-xKMqG-pKwkL-RNpM4-vCKAF-8oZEC | 12/22/5 | 61.9 | 0.69 | 2026-06-24 17:58:55 · 59m 45s | |
| CSGO-4vvJK-REKDz-PH8y4-qHx5N-nntOH | 17/16/2 | 76.9 | 1.13 | 2026-06-24 17:14:37 · 40m 15s | |
| CSGO-qNoMw-MZCSo-9OMKu-TNnrp-EX6ZJ | 14/14/2 | 52.6 | 0.95 | 2026-06-14 12:47:32 · 49m 26s | |
| CSGO-b2v6A-6LUAo-DbSkE-5v8Dv-JNCEB | 10/18/3 | 56.9 | 0.63 | 2026-06-14 12:13:56 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.