76561198005679449
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.9%Peak single-match outcome anomaly 45.2/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
6.4% of kills through walls across 17 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8QHWP-n2rsA-teW6M-Lkwxn-xiHeB | 14/17/3 | 53.4 | 0.75 | 2026-07-05 14:51:47 · 32m 11s | |
| CSGO-pUBoV-9DWT5-yon6A-hS89O-ZR9jE | 16/21/2 | 72.2 | 0.95 | 2026-07-03 17:15:24 · 28m 27s | |
| CSGO-6JdZV-WH5sV-8D9DL-URdQH-YSEdH | 19/13/5 | 102.9 | 1.46 | 2026-06-27 19:02:50 · 31m 38s | |
| CSGO-kJyJB-ZdEo8-6dKCN-hUBoS-AHtdA | 2/15/2 | 22.2 | -0.18 | 2026-06-27 18:46:40 · 13m 4s | |
| CSGO-TZVRY-FPYNC-yE9sZ-fxTYN-CnF8D | 5/14/1 | 44.9 | 0.30 | 2026-06-27 17:01:08 · 19m 19s | |
| CSGO-Z4dkf-m9HFw-xPK8t-CLiVd-8EAkE | 18/11/7 | 104.0 | 1.50 | 2026-06-27 16:25:44 · 31m 33s | |
| CSGO-GuzPY-7eeHj-VNJ6e-VyCiP-ASfCG | 17/16/6 | 86.1 | 1.21 | 2026-06-27 15:37:15 · 31m 42s | |
| CSGO-2EqoH-8Mcw2-VLixc-jrS9q-mNcqA | 18/5/5 | 134.5 | 2.12 | 2026-06-25 18:56:02 · 22m 59s | |
| CSGO-MMwJj-nxtGL-rDNyP-f6ZSS-qvuvE | 22/13/10 | 114.1 | 1.65 | 2026-06-25 18:18:20 · 34m 17s | |
| CSGO-sDvt8-R5Lhe-2mHJz-8aTw6-xq2AC | 28/14/8 | 135.7 | 1.92 | 2026-06-25 17:20:57 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.