Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwBja-ihUGk-QGrE5-P7wNb-O6BxH | 22/13/9 | 90.2 | 1.54 | 2026-07-04 22:01:17 · 42m 41s | |
| CSGO-KxBJq-sxwdw-qE6XO-cn9LX-Bb4mA | 16/10/4 | 85.9 | 1.42 | 2026-07-02 19:36:11 · 32m 34s | |
| CSGO-TJv5A-45Ptp-oKBEF-M6iSN-mvMpP | 19/12/8 | 97.0 | 1.61 | 2026-07-02 18:56:00 · 32m 49s | |
| CSGO-UEUYY-YeKDc-AsVHn-PDTC6-iBtKG | 20/12/6 | 82.1 | 1.43 | 2026-07-02 18:15:47 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.