Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sVzbq-XD3YH-emc7D-CoLOC-EdWXC | 11/18/4 | 68.8 | 0.72 | 2026-07-05 21:36:52 · 28m 11s | |
| CSGO-DwVNA-7brEH-MaEMs-PS6A4-O2GGG | 6/16/2 | 58.8 | 0.45 | 2026-07-05 21:08:45 · 24m 53s | |
| CSGO-RYKuR-RxjEp-WUmyv-ds7WA-id5yD | 6/16/4 | 53.3 | 0.45 | 2026-06-23 22:34:10 · 27m 51s | |
| CSGO-STeNa-buWH4-CnNEn-4zfON-iJWzE | 16/16/1 | 57.0 | 1.02 | 2026-06-23 21:49:25 · 39m 1s | |
| CSGO-tMWHy-5SLJs-O9zVi-ifZbq-aXnMC | 18/21/5 | 77.7 | 1.03 | 2026-06-18 20:31:04 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.