Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZRm3x-YFTo7-pp4TB-OiK8M-AJQRO | 15/18/2 | 67.7 | 0.85 | 2026-07-04 20:57:59 · 33m 50s | |
| CSGO-trRyS-TuGR8-VGQc8-PB8rb-JFSiA | 14/15/1 | 59.8 | 0.89 | 2026-06-21 18:17:28 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.