Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k3yhV-RRFon-xbJVk-3hh9L-m9hWA | 14/15/6 | 67.0 | 1.06 | 2026-07-06 11:30:21 · 29m 12s | |
| CSGO-XTkSb-Hd4PD-R5tnH-pNtLq-3WfnL | 9/16/2 | 52.3 | 0.68 | 2026-07-06 10:48:24 · 31m 52s | |
| CSGO-u5wTU-UHQ8S-eEC58-ChF3Z-KaoYF | 9/17/3 | 69.8 | 0.70 | 2026-07-06 10:18:41 · 26m 5s | |
| CSGO-LhLR2-SeFcP-zjwvO-zod2H-fxF4C | 8/17/5 | 67.3 | 0.65 | 2026-07-06 09:39:08 · 31m 25s | |
| CSGO-BJmrC-WU7Dw-GvTwx-Y5WJq-WswTC | 10/16/5 | 68.1 | 0.80 | 2026-07-06 09:05:42 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.