Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSOOF-qmk5Z-arbVc-kVpxk-a5UrC | 12/22/6 | 42.8 | 0.68 | 2026-07-01 20:41:35 · 55m 44s | |
| CSGO-W93au-vPYaa-qtP4D-sZsQE-ppcJD | 13/17/9 | 73.6 | 1.00 | 2026-07-01 19:58:13 · 37m 21s | |
| CSGO-ncYBH-Bxom5-v8u7c-cTvkD-o9XDJ | 12/19/5 | 70.8 | 0.65 | 2026-06-25 19:47:56 · 29m 9s | |
| CSGO-ZFVav-rGpqV-th7y5-hbSsD-scvaL | 15/18/7 | 79.1 | 1.00 | 2026-06-18 20:52:18 · 41m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.