76561198005466442
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-9.7%Peak single-match outcome anomaly 21.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.44 across 6 of our matches (penalty scales above 1.4)
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2hbkJ-CPqDn-Q3YsT-b2wwV-eZhzO | 15/14/6 | 89.0 | 1.27 | 2026-07-07 22:28:54 · 27m 0s | |
| CSGO-YLniK-r7VGA-q7nNY-vFCH7-2TryM | 9/3/2 | 91.5 | 1.88 | 2026-07-07 22:15:42 · 10m 23s | |
| CSGO-Pmzmo-XYd5A-U65WT-ckkNu-y2DVF | 15/17/9 | 74.0 | 1.02 | 2026-07-07 21:26:06 · 44m 35s | |
| CSGO-E4GHj-qcPd9-PXeey-TfyD2-KquaL | 14/16/4 | 87.2 | 1.13 | 2026-07-07 20:54:34 · 26m 48s | |
| CSGO-GtiyT-Pan3a-4dhfP-e5OGG-CcyMM | 18/17/5 | 77.9 | 1.16 | 2026-07-07 20:06:14 · 30m 29s | |
| CSGO-wdXTm-x2yRB-ZUbpF-Arh5h-q4yUO | 23/13/3 | 104.7 | 1.72 | 2026-07-07 19:32:23 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.