Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K8cp4-Zpxnd-NGWyr-juxkW-Bkb3K | 6/16/6 | 54.8 | 0.48 | 2026-06-30 17:08:58 · 29m 40s | |
| CSGO-oiO5f-Zsdj3-R968u-Dx4Vk-mDN6H | 14/14/3 | 88.9 | 1.28 | 2026-06-29 18:17:36 · 30m 42s | |
| CSGO-ECMst-7ZD8U-8UBvb-P3i88-nKMkO | 7/14/6 | 58.7 | 0.67 | 2026-06-29 12:16:43 · 24m 44s | |
| CSGO-Bm7Ny-AG6bP-RLNNr-k6MNY-nFzAC | 10/13/5 | 68.5 | 0.96 | 2026-06-29 11:53:18 · 19m 49s | |
| CSGO-kQWGV-XOztS-FRhvB-vNLxr-T3kwG | 15/16/5 | 85.4 | 1.09 | 2026-06-28 21:27:56 · 42m 24s | |
| CSGO-PnYpL-6fwdM-iPEMo-mpYiJ-cJWzE | 19/20/4 | 80.2 | 1.12 | 2026-06-28 20:44:38 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.