Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yPhU-cPp6m-qtOmM-8OZps-Uiq3B | 21/20/5 | 101.6 | 1.31 | 2026-07-05 14:42:59 · 38m 46s | |
| CSGO-yj8Zp-ojUsK-ASDJe-OVzRH-8w9TM | 13/16/6 | 83.8 | 1.01 | 2026-07-02 18:42:49 · 32m 14s | |
| CSGO-E3qHP-UUOmk-JxXyQ-doNTr-aCsOH | 28/19/5 | 82.5 | 1.47 | 2026-06-30 16:19:24 · 48m 34s | |
| CSGO-ATpLK-cDFpO-nQK58-HH5mG-Zc8zP | 15/15/4 | 87.7 | 1.12 | 2026-06-29 20:43:01 · 32m 48s | |
| CSGO-mxccU-cqHmd-jd4xF-XMfpf-9jmMC | 17/12/4 | 90.3 | 1.38 | 2026-06-16 19:27:05 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.