Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssHfv-fWvCv-DERVt-h9SW3-xLqRP | 15/17/7 | 67.0 | 0.95 | 2026-06-14 18:19:25 · 36m 3s | |
| CSGO-ohXVi-NfwOH-RSBUx-kkwRu-bCyDK | 13/16/2 | 57.2 | 0.85 | 2026-06-14 17:41:56 · 34m 1s | |
| CSGO-SmJ3x-er7ye-YVwQP-C5YrA-jdBpF | 12/17/6 | 67.2 | 0.87 | 2026-06-14 17:03:28 · 34m 38s | |
| CSGO-WNqEP-eHEEY-Hp6Cd-CvsvK-kScRF | 5/14/4 | 44.0 | 0.46 | 2026-06-14 16:33:46 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.