Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-73mCh-GjGwc-MRVvp-kaAQP-WwrBE | 12/13/6 | 73.1 | 1.13 | 2026-07-01 17:13:06 · 30m 1s | |
| CSGO-YKtJv-vFRWz-nowr2-oESSC-7TQ7B | 27/19/11 | 98.4 | 1.42 | 2026-06-25 21:11:00 · 50m 21s | |
| CSGO-2XTnh-WxYA9-cbyDA-PsPym-iXc3K | 25/9/4 | 132.4 | 1.97 | 2026-06-25 20:36:54 · 30m 1s | |
| CSGO-nuVsC-iuMsL-crPyc-JofdH-Zc8zP | 11/16/8 | 69.6 | 0.93 | 2026-06-18 18:57:31 · 30m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.