Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5OG9-oR3rA-DiFSR-Obnq7-69frM | 12/15/0 | 78.2 | 0.84 | 2026-06-24 21:13:14 · 28m 2s | |
| CSGO-PsTVZ-YCjbK-zchBO-SKO4R-vaChP | 15/11/5 | 84.0 | 1.36 | 2026-06-24 20:20:41 · 30m 22s | |
| CSGO-OzdNr-H9oqo-NxoOj-KOVqS-x62NF | 16/18/2 | 74.4 | 0.97 | 2026-06-24 19:39:16 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.