Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XXuS7-cEjCf-fMPR6-XvaH2-hq4FP | 15/18/5 | 75.7 | 1.01 | 2026-07-04 17:24:17 · 33m 52s | |
| CSGO-MzeyM-FvH6d-GB3cK-SFScD-od5yD | 13/16/2 | 67.8 | 0.86 | 2026-07-03 20:01:19 · 32m 32s | |
| CSGO-zyaBR-AoYn4-MPMFC-UabUL-wS3ED | 13/16/4 | 72.3 | 0.82 | 2026-07-03 18:30:22 · 33m 56s | |
| CSGO-BKs3Q-UyfiC-R9QRE-afAXm-TsUCP | 22/17/7 | 93.8 | 1.34 | 2026-06-22 18:20:54 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.