Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DhsQp-8JawL-NsaDX-3j9BR-EJyXD | 15/17/5 | 79.4 | 1.01 | 2026-07-04 16:41:21 · 30m 51s | |
| CSGO-xKmay-A45Cp-EA3Xq-dodDt-7WFuA | 10/16/6 | 58.9 | 0.76 | 2026-06-12 22:40:04 · 31m 1s | |
| CSGO-9MvG6-OsSPC-E7At5-xJcKn-aiZtH | 18/17/4 | 71.0 | 1.07 | 2026-06-12 21:58:13 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.