Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yVub7-VHDFz-iCoK8-J9Uq7-DBF4C | 22/16/5 | 99.4 | 1.40 | 2026-06-28 20:22:27 · 43m 8s | |
| CSGO-vdy8M-EfaFt-tzxVY-pTX6K-m9hWA | 12/4/3 | 99.6 | 1.67 | 2026-06-27 21:21:35 · 24m 14s | |
| CSGO-xW6KX-fkbUB-JkRq8-4phxi-p4XbD | 20/15/6 | 77.3 | 1.24 | 2026-06-27 20:39:00 · 37m 23s | |
| CSGO-Qm8Qt-WcrVY-uWFKC-QBqzU-N7GrL | 15/12/2 | 70.0 | 1.18 | 2026-06-26 16:30:35 · 41m 45s | |
| CSGO-qyCbW-Eu4xv-Grep6-z33TT-Q62cQ | 15/15/5 | 84.0 | 1.27 | 2026-06-25 20:23:52 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.