Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GQ6Hf-zzcsT-q4Mth-aGZsB-JoBhP | 13/17/7 | 100.4 | 1.11 | 2026-07-02 20:27:02 · 26m 1s | |
| CSGO-cTuS4-KChyF-8fD5q-mPDY5-mqbNE | 21/17/2 | 88.2 | 1.27 | 2026-06-20 23:31:51 · 35m 1s | |
| CSGO-7YsGV-o2EEh-TwZJ8-iMa5S-TkkfO | 15/17/4 | 76.3 | 1.03 | 2026-06-20 20:40:00 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.