Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NszXv-AWxWH-Ut4Hh-tprrY-BZAYN | 14/15/4 | 79.4 | 1.17 | 2026-07-02 18:00:10 · 32m 25s | |
| CSGO-Kus7n-UniyM-Nximu-vENKb-o5cVG | 8/14/6 | 45.9 | 0.76 | 2026-06-26 19:29:36 · 27m 24s | |
| CSGO-vrQLL-puxZ9-AkqYH-kJdsr-Q4zAC | 16/18/4 | 79.7 | 1.12 | 2026-06-26 18:38:59 · 33m 3s | |
| CSGO-DHAYV-F2HuS-OsAzV-LRdhP-eSLTK | 14/7/0 | 95.3 | 1.39 | 2026-06-11 17:44:15 · 13m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.