Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vV6q4-GNzEP-VDwcZ-2PLjj-WZ8SA | 22/16/8 | 91.4 | 1.46 | 2026-06-27 20:34:53 · 44m 1s | |
| CSGO-oJvXk-tOyXy-mH223-8KaC4-6UwsP | 15/10/4 | 71.7 | 1.29 | 2026-06-27 20:02:45 · 28m 52s | |
| CSGO-ydcCA-QnM65-Xb3Pv-Vzfnr-vCEhP | 25/13/6 | 114.2 | 1.66 | 2026-06-25 19:14:00 · 36m 24s | |
| CSGO-kQqmo-7PzJW-a6Rxm-FK6A3-kVSFE | 20/13/6 | 84.7 | 1.41 | 2026-06-25 13:31:32 · 34m 5s | |
| CSGO-7EU8q-dAV3N-xwHzE-fVFmd-9EGZG | 22/14/5 | 100.7 | 1.45 | 2026-06-24 19:14:00 · 42m 12s | |
| CSGO-Vjvu2-7BrvO-zFGVB-aC9KC-kAoQD | 5/17/2 | 46.8 | 0.24 | 2026-06-24 15:56:15 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.