Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Da295-yFM2F-nccPx-YBnVn-A4hCG | 14/19/9 | 89.9 | 1.01 | 2026-07-02 19:04:52 · 36m 11s | |
| CSGO-aZhnM-T8MfE-2zGhq-aDyui-6DbYO | 17/11/3 | 91.2 | 1.32 | 2026-07-02 18:28:20 · 33m 19s | |
| CSGO-5eqWX-oyMLt-rBA2E-uRo7F-Ycf8E | 12/17/5 | 76.9 | 0.84 | 2026-07-02 17:55:26 · 29m 35s | |
| CSGO-ipNfv-wLMBx-uLkFr-jWJVH-CcyMM | 14/17/5 | 82.1 | 0.98 | 2026-06-28 18:34:56 · 32m 37s | |
| CSGO-YwTZG-QxehQ-NwxLT-zTy7h-AZQhG | 13/15/5 | 89.3 | 1.05 | 2026-06-28 17:57:23 · 34m 41s | |
| CSGO-xfHxT-KEyvs-sPPRU-oi7iU-3krFF | 11/9/4 | 72.4 | 1.07 | 2026-06-28 17:27:04 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.