Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8YJuu-yc2Qu-by8cF-JdWJP-GHcVG | 15/19/3 | 65.8 | 0.83 | 2026-06-29 21:12:56 · 36m 33s | |
| CSGO-HhT5f-edzo5-Fsdak-DcYZN-pmXML | 6/13/1 | 70.9 | 0.50 | 2026-06-29 20:47:26 · 19m 12s | |
| CSGO-Fvqpt-sQdhs-FPyGV-TJKkd-RZ8SA | 10/18/2 | 51.1 | 0.52 | 2026-06-29 20:01:24 · 42m 28s | |
| CSGO-HFfLp-J8TAh-UWQM9-QojeL-mHHnK | 26/15/4 | 97.9 | 1.51 | 2026-06-25 19:24:22 · 42m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.