Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZDvXB-584so-BCr6r-OZs37-6KAMK | 9/17/7 | 70.0 | 0.87 | 2026-07-05 18:33:24 · 28m 10s | |
| CSGO-5Lbk9-V6Sye-qNHiw-mK6ZQ-Ac9eD | 4/11/4 | 36.7 | 0.51 | 2026-07-05 18:09:21 · 21m 49s | |
| CSGO-DKayU-YC6oC-aj5pv-ieRZ5-OqTiA | 6/17/1 | 36.9 | 0.22 | 2026-07-05 17:30:44 · 27m 20s | |
| CSGO-58ik5-AFbAd-OJGKP-Jrcym-6NsKG | 4/16/3 | 18.4 | 0.25 | 2026-06-25 22:41:06 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.