Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKdu8-3Nrtu-bUokD-vcnzw-J2GGG | 9/13/1 | 85.6 | 0.86 | 2026-07-02 15:25:16 · 16m 47s | |
| CSGO-LDbns-NEwGG-BsZBb-Sh3pQ-mG64E | 25/14/2 | 104.3 | 1.71 | 2026-06-24 19:04:04 · 35m 51s | |
| CSGO-HXwGY-n3tM9-MLoXY-qzr6s-5rwjN | 3/5/2 | 86.1 | 0.88 | 2026-06-23 18:53:39 · 10m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.