Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wd8TF-isx8k-SLOPV-9qUZ8-xU7CH | 13/11/5 | 90.3 | 1.24 | 2026-06-26 21:20:47 · 27m 49s | |
| CSGO-LHbhr-fNVeP-cBSk4-tJ8cJ-o8MUD | 10/15/2 | 75.0 | 0.77 | 2026-06-24 18:09:46 · 29m 25s | |
| CSGO-EST2X-zDPZj-7ir4T-GQRro-QXpRP | 23/23/4 | 67.1 | 1.05 | 2026-06-20 21:32:01 · 51m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.