Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tmoZ2-o8dBM-FJQAT-yQBpL-ZHsyM | 36/20/9 | 122.1 | 1.77 | 2026-07-03 20:36:02 · 44m 46s | |
| CSGO-vMiXJ-fVUqj-o9XcQ-KwbZy-hq4FP | 20/21/4 | 77.5 | 1.04 | 2026-07-01 20:19:11 · 48m 2s | |
| CSGO-BBe9u-RyCeO-mvBob-G5SES-oR6FP | 26/9/1 | 130.4 | 2.03 | 2026-06-29 19:27:29 · 28m 3s | |
| CSGO-twutO-hyw6n-W6krP-ctK4w-U2e4D | 18/15/5 | 73.5 | 1.23 | 2026-06-28 20:21:16 · 36m 34s | |
| CSGO-irpxP-dHMXD-LKSKo-Be2H8-rL7ZJ | 13/11/5 | 75.5 | 1.19 | 2026-06-24 19:56:51 · 29m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.