Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6K4X3-hv9DG-pbhwb-2okhC-CyEOP | 12/14/2 | 64.0 | 0.93 | 2026-07-04 19:34:31 · 34m 38s | |
| CSGO-BcS8v-xwcnq-DAhOp-vySfF-5KKeB | 17/14/3 | 75.7 | 1.34 | 2026-07-03 11:14:23 · 32m 50s | |
| CSGO-DDFv7-7XBRd-fVwmi-rCOfJ-VdvLA | 16/16/2 | 78.6 | 1.14 | 2026-07-03 10:41:17 · 30m 14s | |
| CSGO-RsA3c-T6ctM-qVVGG-x8P3n-nXWDJ | 23/19/6 | 86.1 | 1.20 | 2026-07-03 08:08:47 · 44m 14s | |
| CSGO-KSFox-8H5pZ-bVdr4-xWfF7-aeruL | 23/15/5 | 91.7 | 1.48 | 2026-06-27 19:22:15 · 42m 47s | |
| CSGO-tQwbH-4dO56-POtFa-AbQa8-xo8vO | 9/15/3 | 44.3 | 0.67 | 2026-06-27 17:49:10 · 30m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.