Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ZJqo-wHE2Y-oo2py-Bx9wN-dmFOP | 17/19/5 | 68.5 | 0.93 | 2026-07-03 21:54:26 · 40m 54s | |
| CSGO-bbXkw-MysXw-sYiaH-HUGbt-4rquL | 17/17/6 | 81.7 | 1.07 | 2026-07-01 18:35:31 · 42m 11s | |
| CSGO-wJa5q-sDvmY-JxPGy-iSR6e-pipNO | 10/13/6 | 63.7 | 0.90 | 2026-06-15 18:50:24 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.