Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAKUi-NwatH-CBXGf-NRbse-CY5dK | 14/18/7 | 63.5 | 1.01 | 2026-07-05 15:12:28 · 37m 12s | |
| CSGO-uWbJR-YKA8a-P9TjK-RyKE3-zpe8E | 17/15/5 | 77.4 | 1.10 | 2026-07-01 15:36:32 · 37m 56s | |
| CSGO-ORfSp-Yc5EU-LzMMK-eaRWQ-TnduB | 8/17/6 | 69.0 | 0.64 | 2026-06-26 15:43:53 · 27m 45s | |
| CSGO-hAAZ9-aYr5F-ATyEV-QteZ7-t9H5O | 14/10/8 | 91.7 | 1.47 | 2026-06-25 14:10:30 · 27m 44s | |
| CSGO-G7J88-z96Tc-K4Eso-6hG7L-5RfCG | 20/24/11 | 88.3 | 1.12 | 2026-06-25 13:09:30 · 46m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.