Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S6bvU-rwenX-GPpOR-iMKxN-THTCP | 6/13/2 | 54.5 | 0.49 | 2026-07-02 17:21:51 · 21m 11s | |
| CSGO-hhjzq-J45py-vWSMh-mEvB5-PquaL | 10/18/6 | 70.6 | 0.69 | 2026-07-01 12:05:45 · 30m 36s | |
| CSGO-zxkWj-ixu3h-jB6aJ-BMDvG-woHGG | 8/16/4 | 45.3 | 0.59 | 2026-07-01 10:54:05 · 23m 29s | |
| CSGO-VJdsV-xWZCf-5rrUc-EeqyO-tGvjN | 8/16/2 | 51.7 | 0.68 | 2026-06-25 11:31:36 · 25m 8s | |
| CSGO-yVQHV-oprTF-SfCdh-YUWna-jPocG | 20/23/6 | 72.1 | 0.97 | 2026-06-25 10:39:12 · 46m 18s | |
| CSGO-HhNqY-aTduv-nAcLa-GoKPp-3De4D | 16/17/7 | 78.1 | 1.09 | 2026-06-25 09:56:17 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.