Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbWj4-6SBRH-WVVEP-xMsdO-LwSOG | 10/13/9 | 73.3 | 1.05 | 2026-07-02 09:17:20 · 27m 11s | |
| CSGO-FYx9S-4MbF5-zt86s-PXAV6-ddbhQ | 15/14/9 | 77.6 | 1.16 | 2026-06-11 20:47:00 · 41m 48s | |
| CSGO-pEGZp-jRtGS-ZaeAO-hFhiu-v3SiA | 19/22/12 | 87.5 | 1.05 | 2026-06-06 22:01:27 · 48m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.