Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6HeOf-Vk6MB-PFXYC-Giywq-aXnMC | 15/11/4 | 58.7 | 1.12 | 2026-07-04 22:14:44 · 32m 29s | |
| CSGO-tto5K-9pLnX-3sDSY-rDEUK-G8MkO | 9/15/4 | 40.1 | 0.73 | 2026-07-04 21:30:52 · 39m 52s | |
| CSGO-Mn6Zr-RU4KG-SiCai-MwaMu-jWX9G | 5/11/10 | 56.2 | 0.90 | 2026-07-04 20:57:48 · 28m 42s | |
| CSGO-QwJpU-N5WPs-5Kfk4-bdDeN-u8SKF | 12/14/4 | 50.6 | 0.94 | 2026-07-04 20:16:27 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.