Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 12/17/10 | 83.2 | 1.03 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-aL3vU-Vr8ur-qQzmo-38aQk-AEVjM | 17/21/8 | 92.0 | 1.08 | 2026-07-04 03:15:31 · 33m 54s | |
| CSGO-mKj2M-px2dc-hWCsZ-rTiqf-TPDhP | 12/13/12 | 98.6 | 1.28 | 2026-06-30 16:55:15 · 25m 50s | |
| CSGO-mBv5v-2A9MB-FyJf9-Z3vdq-JttiB | 5/19/6 | 46.6 | 0.28 | 2026-06-21 13:45:49 · 28m 46s | |
| CSGO-Hhk5T-TOGTC-ZuT4k-WYQJt-vWHzN | 15/16/6 | 76.4 | 1.16 | 2026-06-19 00:56:15 · 33m 33s | |
| CSGO-jdDXJ-V5ecx-FqONS-4ptUP-WwrBE | 22/23/12 | 87.8 | 1.17 | 2026-06-18 17:11:18 · 48m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.