Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNQqt-zjuVA-cDm9U-rpuDs-4ML9P | 17/13/10 | 100.4 | 1.50 | 2026-07-04 20:30:48 · 27m 50s | |
| CSGO-NjbJs-C6VLo-TbYAV-imCqG-Ry6SA | 15/23/6 | 63.5 | 0.76 | 2026-07-03 19:17:39 · 51m 22s | |
| CSGO-cFice-Xh3Ke-DQhDZ-xNVzv-oWRKF | 21/13/2 | 85.0 | 1.38 | 2026-07-03 04:13:55 · 35m 11s | |
| CSGO-bGWpo-5yhSV-mB8NU-VVeSU-j7xbE | 17/13/5 | 80.1 | 1.34 | 2026-07-03 04:13:55 · 32m 12s | |
| CSGO-9owaA-m6tta-MBouD-BiYS7-LVoxA | 12/15/0 | 56.8 | 0.75 | 2026-06-30 18:51:23 · 36m 46s | |
| CSGO-OBLRj-GT6Pa-QwCxE-9tmcw-OfX2Q | 21/12/5 | 97.2 | 1.61 | 2026-06-30 18:16:49 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.